Howdy folks! Seeing as how I don’t think anyone has written any strategy guides for the new 4.3 5-man dungeon End Time, I’ve decided to do it myself. It’s a fairly straightforward instance, and all of the fights minus Jaina are really well done. A few could use some buffing, but hey, that’s just my nitpicking.
The instance takes place in Dragonblight in a future where Deathwing defeats the denizens of Azeroth. However, it turns out he isn’t all-powerful and was only a tool being used by the Old Gods. His body is skewered upon the remains of Wyrmrest Temple, and it is up to you to stop such a future from ever coming to fruition.
There are a total of five boss fights in this instance, but you only actually engage three of them per instance; the last boss is always Murozond, but the first two are a random choice of the remaining four familiar faces – Jaina Proudmoore, Sylvanas Windrunner, Baine Bloodhoof, and Tyrande Whisperwind. Each takes place at a different dragonshrine; Jaina at the Azure Dragonshrine; Sylvanas at the Ruby Dragonshrine; Baine at the Obsidian Dragonshrine; Tyrande at the Emerald Dragonshrine. There’s a bit of trash before each, but the only trash that is really “difficult” is Tyrande’s. The Dragonshrine is enshrouded in darkness, and all mobs take 90% reduced damage while in the dark. Luckily, beacons of light appear one at a time in a counter-clockwise circle around the Shrine. It’s basically just a gauntlet. Round up the adds, pull them into the light, aoe, rinse and repeat.
Now, on to the actual boss strategies! I’ve listed them here in the order I believe is most to least difficult. And yes, Murozond is absolutely the easiest boss in here.
Sylvanas – Attack her, don’t stand in black. When she goes up into the air and becomes immune, a bunch of ghouls spawn around her and are all attached with a purple beam. Everyone needs to focus one of the ghouls down asap to break the beam and get out. Leave the beam successfully, rinse and repeat.
Tyrande – Melee should stand on the rock with her, and it’s a tank’n'spank for them. Healers and ranged, on the other hand, have a few things to watch for. She shoots blue lines on the ground, don’t stand in those. Second, there are eyeballs that spawn around 75%, just stay 6 yards away from them. She gets slightly stronger at 80%, 55%, and around 25 or 30% she summons stars to fall. Just don’t touch those and you’re golden.
Baine – There are 4 platforms in this fight. Everyone should start the encounter on Baine’s platform, but stay spread out. He’ll target one person with a hammer, which will knock back; no big deal (if you can line yourself up so that you are in a direct line from Baine to the platform behind you, it may be possible to be knocked onto it rather than the lava. I’ve never tried though). You can pick the hammer back up though and throw it back at him for a bunch of damage and a stun. He’ll also periodically target a player and destroy the platform they are standing on – when that happens, just abandon ship and head to another platform.
Jaina – Interrupt the Frostbolt Volleys to help healers out. Otherwise, ranged/heals should just walk onto the fire traps she puts down asap. That’s it. Very, very easy fight, and definitely needs a buff of some sort.
Murozond – As with all dragons, he breathes all kinds of fire, so tanks should face him away. A large hourglass appears in roughly the center of the area. Designate somebody to click it about 5-10 seconds into the fight (so everyone can hit all their cooldowns) and then again every 20%. Stay out of the bubbles he puts on the ground and the subsequent explosions that pop out of them, and remember to re-hit all your CDs every time the hourglass gets used. Another really easy fight that could use some buffing, but the mechanics are awesome.
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